Camo Development - First Installment

See anything in that picture? You probably do, but it's just a quick test. Of what? Both my photoshop abilities, and a series of camouflage patterns I'm creating.
This is one of the latest variants I've created. There's a horizontal bias, just like you'll find on many modern digital patterns. Rather than traditional "Analog" patterns like M81 Woodland, or new "Digital" Patterns (CADPAT, MARPAT, Army UCP, Air Force Digital Tiger Stripe, etc), I was using halftones. Somewhere along the way I read that the fewer colors you use, the cheaper printing on fabric will be. With that in mind, halftones are a logical choice to allow gradients while maintaining a low number of colors.
Here's one of the earlier patterns I made, without a horizontal bias. It actually turned out better than some of the later patterns. This has also been a fun experience playing with photoshop. The actions pallet allows the user to record actions; so I essentially automated the production process. All I have to do is select the colors, and push "play", and another pattern is generated. Another big deal in camo design is fractals. After spending quite a bit of time sorting through fractal art programs, I discovered that photoshop's "Clouds" filter is a fractal noise generator. Very cool, very accessible.

How does it look? How could it be improved? What color schemes would be desirable for future patterns?

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